Minecraft Magic Dungeons Wiki

Dimensions are accessible realms within a Minecraft world characterized by a way of generation, biomes and structures, and other things unique to one dimension. Players can explore and discover various dimensions in Minecraft, typically through the use of portals.

The daylight cycle and weather may work differently or not exist in different dimensions, as well as respawn points (such as beds and respawn anchors).

Overworld[]

The Overworld is the primary dimension in Minecraft. It has a wide variety of unique biomes to explore, and is easily the most diverse of the dimensions. Players will typically spend most of their time in this dimension.

Unique features of the Overworld include:

  • Sleeping in a bed skips the night and sets spawn point (explodes when used in other dimensions).
  • The most biomes of any dimension.
  • Surface and underground biomes.
  • Oceans containing water.
  • The most amount of ores.
  • Many naturally generated structures.
  • The most types of mobs.
  • A daylight cycle.
  • Weather.
  • A total vertical height of 384 blocks, as opposed to 256 blocks for other dimensions.

The Nether[]

The Nether is a dimension containing oceans of lava. The ground consists of mainly netherrack and is typically considered the underworld of the game. Entering a nether portal from the Overworld will take the player to this dimension. Despite the hostile nature of the dimension, there are still times of peace, though these are few and far between.

Unique features of the Nether include:

  • Chaotic, messy, dangerous, cave-like terrain.
  • Huge fungi.
  • An ocean of lava.
  • A ceiling of bedrock.
  • Special ores.
  • Piglins to barter with.
  • Bastion remnants and Nether fortresses.
  • Increased travel speed.
  • Using a charged respawn anchor sets spawn point (explodes when used in other dimensions).
  • Can't place water without a cauldron.

The End[]

The End is a space-like dimension with floating end stone islands, accessible with an end portal in a stronghold. It is typically considered the opposite of the Nether. The End is a barren environment, but it is the only place where some of the most unique and useful items in the game can be obtained, such as the elytra or shulker boxes.

Unique features of the end include:

  • Almost no bedrock.
  • Direct access to the void.
  • Floating islands of end stone.
  • End cities.
  • One of the bosses in the game, the ender dragon.

Icekia[]

Iceika is a dimension that has many ice themed weapons for trade and mobs. It is recommended to have better armor than Realmite Armor before you enter. This Dimension is a boundless, icy forest with huge trees. Unique Mobs include:

Dungeon of Arcana[]

The Dungeon of Arcana is a dungeon dimension. Within it, there are many mobs, most of which are dangerous. There are also some NPCs you can trade with, such as Lord Vatticus, Captain Merik, and Leorna.

Eden[]

Eden is the first Twilight Dimension. It is characterized by its yellow hue, plains and hills, wider gaps in terrain compared to other Twilight Dimensions, and notably increased mob strength compared to vanilla dimensions.

  • Angry Bunny (if a Bunny dies)
  • Bunny
  • Eden Cadillion
  • Eden Tomo
  • Greenfeet
  • Madivel
  • Sun Archer
  • Sunstorm (must be spawned manually)
  • Weak Cori

Wildwood[]

The Wildwood, sometimes simply referred to as Wildwood, is the second Twilight Dimension. It is characterized by its blue hue, dense, vertical forests, and floating islands mixed with longer continents.

  • Behemoth
  • Epiphite
  • Mage
  • Moon Wolf
  • Termasect (must be spawned manually)
  • Termid (spawned by Termasect)
  • Verek
  • Wildwood Cadillion
  • Wildwood Golem
  • Wildwood Tomo

Appalachia[]

Appalachia is the third Twilight Dimension. It is characterized by its purple hue, large land masses, forests, and tall mountains.

Mobs[]

  • Apalachia Cadillion
  • Apalachia Golem
  • Apalachia Tomo
  • Enchanted Archer
  • Enchanted Warrior
  • Eternal Archer
  • Spellbinder

Skythern[]

Skythern is the fourth twilight dimension introduced in DRPG containing many hostile mobs and a grayscale landscape as far the eye can see. This dimension is meant to represent dusk with its ever rising difficulty.

Skythern Golem, Skythern Archer, Skythern Fiend, Advanced Cori, Samek.

Experienced Cori; weaker than Advanced Cori but has the ability to spawn them. dedicated page will be written soon

Mortum[]

The Mortum Depths is the last Twilight Dimension. It is entered through a portal made out of Mythril Blocks and lit with a Twilight Clock. The mobs inside are extremely powerful; it is necessary to enter equipped with high-tier armor and weapons, preferably with enchantments.

Mob Default Behaviour
Basilisk Hostile
Angry Bunny Hostile
Twilight Archer Hostile
Soul Stealer Hostile
Demon of Darkness Hostile
Mortum Cadillion Hostile
Sorcerer Hostile

Bosses[]

Eternal Archer
kar-OT
Twilight Demon
Soul Fiend
Densos and Reyvor